3.25.8.0 Update Notes

Discussion in 'General' started by Cory, Sep 24, 2025 at 11:05 PM.

  1. Server Config File Changes

    Important notice for server owners: this update converts the Config.json file into a more human-friendly format. For more details including why we changed this, pros/cons of the change, and how to revert (if necessary), please refer to this article in our docs:

    New Config Documentation[docs.smartlydressedgames.com]


    Changelog


    Gameplay Config


    • Added new server config file format with a variety of benefits.


    • Added "-NoLevelConfigOverrides" command-line flag to prevent per-level config overrides.


    • Added "-UseLegacyJsonGameplayConfig" command-line flag to prevent config file conversion.


    • Added "-LogGameplayConfig" command-line flag to log all gameplay config overrides.


    • Singleplayer advanced settings menu now uses documentation as tooltips.

    Added


    • Zombie footstep audio and an accompanying volume slider in the audio menu. (*special thanks below)


    • Instanced foliage uniform scale option to more efficiently pack instances. This is experimentally enabled on the PEI grass and should improve foliage rendering performance.


    • Per-level max texture size to include in static batching atlas (Batching_Max_Texture_Size).


    • Level options to help with overriding clouds with custom particle systems.


    • Interactability_RewardItem_Origin property to override "dropper" object's item state.


    • Support for Steam "run" URLs changing server while game is already running.


    • TextFormat FlagValues option for NPC math rewards.


    • Separate gun eject casing after shooting option from gun action.


    • Placeable options to override explosion effect transform.


    • Two landmarks on Washington hinting at an upcoming map.

    Changed


    • Foliage editor remove baked or remove manually-placed foliage modes can be enabled independently.


    • Non-craftable links in the selected item popup are faded similar to the crafting menu.


    • Use 2D Scope Overlay option in gameplay config no longer applies to players with dual-render scopes enabled.


    • Support underwater near-clip-plane mask in levels with more than 16 water volumes.


    • Vehicle AdditionalTransparentSections supports MaterialIndex and AllMaterials similar to other material properties.


    • Impact grenades can opt-in to destroy on impact on client (Explode_On_Impact_Destroy_On_Client), enabled for vanilla.


    • Translations for workshop files are now loaded even if base game translation is missing.

    Fixed


    • Restored player culling from 3.25.7.0 after fixing teleport-related bugs. (Thanks WawaEgo!)


    • Unable to set airdrop legacy ID without spawn: prefix. (Thanks ArmstrongReal!)


    • Level stuck loading if mod used Carepackage script to spawn barricade while loading. (Thanks ardaakbulut!)


    • Widened spawn table percentage label to prevent truncating percentage symbol. (Thanks WW-TC!)


    • Unable to paint trees in previously empty grid cells. (Thanks CPL!)


    • Several hats with mythical starting yaw off by 90 degrees. (Thanks Ozgulsefer3!)


    • Potential cause of a housing planner bug when using IMGUI. (Thanks TSB!)


    • Inactivate oven preventing crafting using nearby ovens. (Thanks TrueNinjafrog!)


    • Server-side bullet line-of-sight test using too-recent origin point. (Thanks KtoemYsw and "Kubusiek8 (hehe xd)")


    • Removed an outdated/unnecessary engine library. (Thanks GazziFX!)


    • Log performance warning when raising chat history length. (Thanks TSB, BoomViz, and Zombs-R-Cute!)


    • Sight zoom flicker when toggling tactical attachment. (Thanks hyjhkt!)


    • Raise housing planner placement rate limit. (Thanks TSB!)


    • Safezones and friendly sentries prevent detonator use. (Thanks yzdjmm!)


    • Default engine RPM increase/decrease rate to -1 (disabled), fixing some physically-accurate engine setups. (Thanks ZoliWorks!)


    • Vehicle swap seat response only partially handling invalid seat index. (Thanks Ghosticollis!)


    • Level stuck loading if NPC's equipped item had misconfigured animations. (Thanks Flodo!)


    • Explosion traps not applying any self damage when barricade armor multiplier is zero. (Thanks yzdjmm!)


    • Checkbox order of value change inconsistency with IMGUI breaking item inspect menu. (Thanks TSB!)


    • Zombie faces leaking onto the rest of their head. (Thanks DiFFoZ!)


    • Apply a small forward boost after exiting a ladder to help mitigate climbing issues with low air acceleration. (Thanks KingSlayer2228!)


    • Enable doppler effect in project (was turned off for unknown reasons, but seems to work fine). (Thanks mewshindo!)


    • Tightened server-side barricade hit validation bounds check. (Thanks blaze!)


    • Exception when modhooks tried triggering explosions or setting object state while level is loading.


    • Prevent effects from spawning nested effects during pool preload.


    Zombie Footsteps Special Thanks

    Credit to the Limestone team for their determination in adding zombie footsteps. They innovated a clever workaround using the Particle System Collision Audio component. However, we felt a built-in implementation was necessary for performance and consistency between maps.

    Continue reading...
     

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