3.27.2.0 Update Notes

Discussion in 'General' started by Cory, Dec 14, 2018.

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  1. 2018 Festivities:

    Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.

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    Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon.

    Raiding Balance Pass:

    There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
    • Horde beacons were an incredibly effective source of endgame items for large groups, but now have diminishing returns. By requiring a detonator, detonators now have an economy sink.
    • Machine guns that damaged bases with low caliber ammunition were too powerful, and in general damage against bases is lower.
    • Metal elements are significantly more worthwhile to build, while charges still feel effective against wooden bases. Requiring multiple charges to destroy a single wooden wall felt frustrating, but that may be adjusted later.
    • By reducing the availability of raiding equipment the default base armor multipliers hopefully can stay similar, but if needed the default values will be further tuned.
    Patch Notes:

    Additions:
    • Accepted several new time-limited skins to the stockpile from the curated workshop.
    • Added separate low and high-tier armor multipliers for buildables. Metal and bricks qualify as high-tier, and now have 2x effective health.
    • Added freeform glass plates craftable from glass windows. [IDs 892-894]
    • Added support for explanation message to server shutdown notice.
    • Added compatibility warnings for future workshop items using 2017.4 LTS.
    • Added weak grenade throw to secondary attack, and Strong_Throw_Force [1100], Weak_Throw_Force [600] and Boost_Throw_Force_Multiplier [1.4] to per-throwable configs. Previous throw force was 750 with a 2x boost multiplier.
    Tweaks:
    • Tweaked Nykorev, Hell's Fury and Dragonfang to only take highcal ammo, and their buildable damage slightly lower.
    • Tweaked Ekho, Matamorez, Grizzly and Timberwolf buildable damage slightly lower.
    • Tweaked horde beacon drops to scale by the square root of number of participants, rather than linearly. For example 2 players get ~1.41x, 3 players get ~1.73x.
    • Tweaked horde beacon blueprint to require sacrificing a detonator.
    • Tweaked to require text confirmation when salvaging items unless CTRL is held. Previously only Mythical items required confirmation.
    • Tweaked rich text chat to not fade out.
    • Disabled movement clamps in editor.
    • Defaulted workshop server filter to on.
    Fixes:
    • Fixed checking buildables you were already overlapping when mounting ladder.
    • Fixed climbing on explosive charges.
    • Fixed one-sided cliffs in PEI pirate caves.
    • Fixed snowdrift collision desync.
    • Fixed placing multiple structures at the same location at the same time.
    Edit: BattlEye released an update shortly after 3.27.2.0, so Unturned included it in an 8mb patch for 64-bit Windows. This patch is optional and did not increase the version number.

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