Update Notes Additions: Added alpha blended decal mode. [Default mode is still Masked, for an example look in the /Objects/Small/Decals folder.] Added Player_Life_Health, Player_Life_Food, Player_Life_Water and Player_Life_Virus NPC condition types. Added core military vehicles to examples folder to make custom versions for maps easier. Added Boss_Nuclear zombie type for nuclear power plants on custom maps. Tweaks: Reverted BattlEye version until the Steam overlay hook is patched. Tweaked medium spherical boulders to have skybox variants. Tweaked spirit zombie to be more visible in dark. Fixes: Fixed toggle skins option when swapping between remeshed items. Fixed stat counter left-handed text. [Sorry! This should have been fixed ages ago, but the fix slipped through the cracks.] Fixed snow_0/1 to be properly configured as snow. Fixed devkit object placement to respect asset's can use flag. Fixed zombie/animal player damage to trigger player damaged event. Fixed door collision when moved with the admin editor serverside. Upcoming The majority of my time has been going into 4.x trying to get a really polished beta ready, but I've also been working with several teams on upcoming content: in the near future we should have the 3rd Greece update, and another 2+ maps from new curated teams are nearing completion. Continue reading...